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Text File  |  1998-04-15  |  3KB  |  117 lines

  1. //Header file containing script for explosives
  2.  
  3. // this junk if stops warning messages about unreferenced valid events 
  4. IF ALLOF junk ExplosiveGoOff blowhorn BlowSmoke trainloop endtrainloop trainslow THEN TRIGGER junk
  5. IF ALLOF junk trainwreck ticksound campalarm endcampalarm openeningsound1 closingsound1 THEN TRIGGER junk
  6. IF ALLOF junk prisonalarm endprisonalarm firingsquad chopperonway spindown spinup chopperloop THEN TRIGGER junk
  7. IF ALLOF junk tanwins greenwins graywins bluewins endlooping pinnedrand THEN TRIGGER junk
  8. IF ALLOF junk nessieup nesstest nessieup nesstest startup startup transmitted transmit THEN TRIGGER junk
  9. IF ALLOF junk bayou1 bayou1 templeup templeup THEN TRIGGER junk
  10.  
  11.  
  12. IF ExplosiveGoOff THEN
  13.     ENDSOUNDLOOP TICKING_LOOP, 
  14.     EXPLODE ME 130,
  15.     REMOVEOBJECT ME
  16.  
  17. IF blowhorn THEN
  18.     PLAYSTREAM TRAIN_HORN
  19.  
  20. IF BlowSmoke THEN 
  21.     EXPLODE ME 128
  22.  
  23. IF trainloop THEN
  24.     PLAYSOUNDLOOP CHUGGA_LOOP
  25.  
  26. IF endtrainloop THEN
  27.     ENDSOUNDLOOP CHUGGA_LOOP
  28.  
  29. IF trainslow THEN
  30.     ENDSOUNDLOOP CHUGGA_LOOP,
  31.     PLAYSTREAM TRAIN_SCREECH    
  32.  
  33. IF trainwreck THEN
  34.     ENDSOUNDLOOP CHUGGA_LOOP,
  35.     PLAYSTREAM TRAIN_WRECk
  36.  
  37. IF ticksound THEN
  38.     PLAYSOUNDLOOP TICKING_LOOP
  39.  
  40.  
  41. IF campalarm THEN
  42.     PLAYSOUNDLOOP AIR_RAID_LOOP
  43.  
  44. IF endcampalarm THEN
  45.     ENDSOUNDLOOP AIR_RAID_LOOP
  46.  
  47. IF openeningsound1 THEN
  48.     PLAYSTREAM GATE_OPEN
  49.  
  50. IF closingsound1 THEN
  51.     PLAYSTREAM GATE_CLOSE
  52.  
  53. IF prisonalarm THEN
  54.     PLAYSOUNDLOOP ALARM_LOOP
  55.  
  56. IF endprisonalarm THEN
  57.     PLAYSOUNDLOOP ALARM_LOOP
  58.  
  59. IF firingsquad THEN RANDOM
  60.     PLAYSTREAM READY_AIM_FIRE,
  61.     PLAYSTREAM READY_AIM_FIRE2
  62.  
  63. IF chopperonway THEN
  64.     PLAYSOUNDLOOP CHOPPER_LOOP
  65.  
  66. IF spindown THEN
  67.     ENDSOUNDLOOP CHOPPER_LOOP,
  68.     PLAYSTREAM CHOPPER_SPIN_DOWN
  69.  
  70. IF spinup THEN
  71.     PLAYSTREAM CHOPPER_SPIN_UP
  72.  
  73. IF chopperloop THEN
  74.     PLAYSOUNDLOOP CHOPPER_LOOP    
  75.  
  76. IF tanwins THEN
  77.     ENDSOUNDLOOP TICKING_LOOP,
  78.     ENDSOUNDLOOP CHUGGA_LOOP,
  79.     ENDSOUNDLOOP AIR_RAID_LOOP,
  80.     ENDSOUNDLOOP ALARM_LOOP,
  81.     ENDSOUNDLOOP CHOPPER_LOOP
  82.  
  83. IF greenwins THEN
  84.     ENDSOUNDLOOP TICKING_LOOP,
  85.     ENDSOUNDLOOP CHUGGA_LOOP,
  86.     ENDSOUNDLOOP AIR_RAID_LOOP,
  87.     ENDSOUNDLOOP ALARM_LOOP,
  88.     ENDSOUNDLOOP CHOPPER_LOOP
  89.  
  90. IF endlooping THEN
  91.     ENDSOUNDLOOP TICKING_LOOP,
  92.     ENDSOUNDLOOP CHUGGA_LOOP,
  93.     ENDSOUNDLOOP AIR_RAID_LOOP,
  94.     ENDSOUNDLOOP ALARM_LOOP,
  95.     ENDSOUNDLOOP CHOPPER_LOOP
  96.  
  97.  
  98. IF pinnedrand THEN RANDOM
  99.     PLAYSTREAM PINNED_DOWN,
  100.     PLAYSTREAM PINNED_DOWN2,
  101.     PLAYSTREAM IM_HIT,
  102.     PLAYSTREAM IM_HIT2,
  103.     PLAYSTREAM UUHH2
  104.  
  105. IF radiochatter THEN
  106.     PLAYSTREAM ALPINE4_2SARGE
  107.  
  108. IF backtomedtent1 THEN
  109.     PLAYSTREAM ALPINE1_1M
  110.  
  111.  
  112.  
  113.  
  114.  
  115.  
  116.  
  117.